Posted by xeroxeroxero on 12th December 2009
As of November ‘09 InRetroSpect has changed and so has our feed. If you’re hearing this, you need to re-subscribe on our new feed. If you’re not… then you’re not reading this. If you have any questions at all check out our new website at www.inretrospectpodcast.com or drop me a line on xero@inretrospectpodcast.com
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Posted by xeroxeroxero on 12th November 2009
A true 3D racer on the Super Nintendo? It can’t be done surely? It certainly can, but that doesn’t necessarily mean it’s good… Xero investigates this classic, but largely forgotten racer from 1994.
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Posted by xeroxeroxero on 11th October 2009
Final Fantasy 6 is one of those rare games that we hold up as a paragon of design, a title that we reminisce about fondly with friends. A perfect game then to take apart piece by piece to analyse whether it is still a classic RPG tale, or if its quality is now just a legend.
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Posted by xeroxeroxero on 20th September 2009
Streets Of Rage 3 was a side-scrolling brawler for the Mega Drive, how well has it held up after 15 years? Xero investigates…
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Posted by balaenidae on 19th August 2009
Micro Machines was developed by Codemasters. Codemasters were most famous at the time for the Dizzy games, now they are more likely to be associated with racing games such as the Colin McRae franchise.
Micro Machines 2 Turbo Tournament was released 3 years after the original. It added hover boats and helicopters to franchise as well as a head to head mode. Codemasters developed the ‘J-Cart’ for the game which placed two controller ports on the cartridge allowing 4 people to play the game without the use of a 4 player adapter. The game would eventually be remade in the form of Micro Machines Turbo Tournament ‘96 exclusively for the Sega Mega Drive (Genesis).
Join us as Xero find out whether the game was a revolution in racing games leading to Codemasters future success in the genre, a fun distraction or a waste of time?
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